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DTeachTeaching and Learning Innovation

Deakin University logo

DTeachTeaching and Learning Innovation

DTeach

Teaching and Learning Innovation

Teaching andLearning Tools

Miro

Miro is a digital collaboration workspace based on an online interactive whiteboard. This tool is predominantly used to encourage brainstorming and digital collaboration

Miro allows users to:

  • brainstorm, problem-solve, and design activities in one space
  • use a visual whiteboard approach to create content in different formats
  • collaborate with peers for the design of activities, units and courses

Please note: this is a free education license and therefore support is only offered directly through Miro  

AI elements

Miro leverages AI to facilitate a range of functions including auto arrange, AI-driven object recognition to categorise content elements, smart templates, and content recommendations based on user interactions and patterns. 

Miro brings the conventional whiteboard to life in the digital space; from ideation to collaboration; Miro will help you to create an interactive experience.  

List of functions

Key features of Miro are: 

  • Free license limitations 
  • Presentation tool 
  • Brainstorming 
  • Course mapping – design phase 
  • Embedding 
  • Voting feature – interactivity 
  • Turn off cursors 
  • Follow me functionality 
  • Presentation – topic areas 

 

Support resources

Vendor Resources
Miro: access a range of help guides for Miro

Examples

The use cases below showcase some ways in which you can use Panopto in your practice

  • four simple outlines of hands gripping eachotherCollaboration
Project ideation – a collaborative space for student groups to generate ideas for team projects

As a teacher I want a space where students can collaborate, synchronously and asynchronously, to generate and share ideas visually and to form a sense of connection as they initiate a collaborative learning project.

My students can deliberate over their shared project ideas, categorise them and draw connections visually on a virtual whiteboard, to examine and discuss the merits of the ideas shared through various discussion features.

Example design considerations when establishing a collaborative learning environment using Mural:

  • As Mural does not currently have Deakin institutional support, it is highly recommended that you trial Mural and develop familiarity before using it in a unit with students.
  • Create a class Mural room with breakout rooms for student groups to collaborate in.
  • Add instructions into the breakout rooms so that student know what to do once in, for example, to:
    • brainstorm ideas in a non-judgmental way until ideas are exhausted (or develop ideas using the mind map feature), which can be time-bound using the Mural timer feature.
    • collectively examine the ideas through discussion and visual methods such as categorisation and drawing connections
    • collectively determine which idea or ideas the group will progress into the next stage of the project (e.g. using Mural’s voting feature).
  • When student groups enter the Mural canvas, they will see their breakout room (e.g. a titled icon or sticky-note) which they can double click on the enter their separate breakout Mural canvases.
Design activities – a collaborative space for student groups to generate designs

As a teacher I want a space that allows student groups to engage in design activities, where they can express their design work visually as they actively collaborate with their peers.

My students can engage in design activities using visual features to express their idea, plans, and evolving designs, and discuss their progress.

Example design considerations when establishing a collaborative learning environment using Mural:

  • As Mural does not currently have Deakin institutional support, it is highly recommended that you trial Mural and develop familiarity before using it in a unit with students.
  • Create a class Mural room with breakout rooms for student groups to collaborate in.
  • Add instructions into the breakout rooms so that student know what to do once in, for example, to:
    • set a design brief or provide an ill-defined problem or encourage student groups to identify a design need
    • provide semi-structured guidance to prompt innovative and critical thinking (e.g. a design thinking approach across five iterative phases of empathise, define, ideate, prototype and test)
    • foster skills such as problem-solving and collaborative teamwork skills.
  • When student groups enter the Mural canvas, they will see their breakout room (e.g. a titled icon or sticky-note) which they can double click on the enter their separate breakout Mural canvases.