Skip to navigation Skip to content


Digital Polling

Digital polling software is a quick and easy way to engage and gather immediate feedback from cloud and campus-based students; and then you can choose how to present the feedback to your cohort.

It allows you to pose questions and record student responses that can then be presented back to the cohort in a synchronous manner. This can be used to get immediate feedback on where students are at, stimulate their reflections, and identify where support is required.

Why would I use Digital Polling? 

Connected learning enables the co-construction of knowledge and helps shape facilitate a learner’s thinking through the connections they make real-time (Siemens, 2005). As educators we can motivate learners to fuse the gap between their experience and formal education, by connecting with others and encourage reflection to cultivate a productive learning community (Ito et al., 2013). This can be done by applying digital polling in your teaching.

Interviews with Deakin academics revealed a number of pedagogical reasons that motivated the use of digital polling in their teaching. Digital polling has been found to engage students through considered questions; reinforce threshold learning concepts; and foster a shared learning experience and conversation between students and teachers (Hoekstra and Mollborn, 2012).

The design of digital polling questions is critical to maximise engagement and challenge students. If the questions are constructed correctly then, digital polling can be used to create a learning dialogue between the students and the teacher. 


When would I use Digital Polling?

The following faculty use cases outline when you might use digital polling in your teaching, what benefits come of using this technology, what challenges you might face and the strategies you can use to navigate these challenges.

How do I get started with  Mentimeter?

Mentimeter is both a digital polling and a presentation tool that can be used for both purposes. Find detailed pedagogical and technical guides on our digital polling resources pages by clicking the icons below.

Hoekstra, A., & Mollborn, S. (2011). How clicker use facilitates existing pedagogical practices in higher education: data from interdisciplinary research on student response systems, Learning, Media And Technology, 37:3, 303-320.

Ito, M., Gutiérrez, K., Livingstone, S., Penuel, B., Rhodes, J., Salen, K., … & Watkins, S. (2013). Connected learning: an agenda for research and design, The Digital Media and Learning Research Hub, Irvine, CA, 1-99

Laurillard, D. (2002). Rethinking University Teaching: A Conversational Framework for the Effective Use of Learning Technologies, Routledge, London, pp. 1-284

Siemens, G. (2005). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology & Distance Learning, 2:1, 3-10.

back to top