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DTeachTeaching and Learning Innovation

Deakin University logo

DTeachTeaching and Learning Innovation

DTeach

Teaching and Learning Innovation

XR @ DeakinXR encompasses AR, VR, MR and VS.
Educational XR uses virtual environments 
for learning.

XR @ Deakin

The XR @ Deakin Network is a community of practice dedicated to enhancing learning experiences, research, and scholarship through the integration of extended reality (XR) technologies. This network brings together staff from diverse disciplines, fostering a collaborative environment where members can share knowledge, successes, and challenges related to XR in education and research. 

  • Facilitates the exchange of expertise and innovative practices in XR for teaching and learning.
  • Acts as a forum for interdisciplinary collaboration, promoting the advancement of XR across faculties.
  • Disseminates information about funding opportunities and supports members in accessing resources for XR initiatives.

XR stands for extended reality which includes augmented reality (AR), virtual reality (VR), mixed reality (MR) and virtual simulation (VS).

T&L with Extended Reality at Deakin

Immersive technologies for education:Ensuring our students are not only learning through immersive experiences but learning how to create them

Team: Deakin Immersive Technology Lab: Guy Wood-Bradley, Sophie McKenzie, William Raffe, Thuong Hoang

School /Faculty: School of IT, SEBE

Type of extended reality: A wide range of sensory immersive research tools, including visual projection and headsets, locomotion, olfactory, auditory and haptic interfaces

Publication link: Full article: Teaching-focused rapid authoring of educational extended reality (eduXR) experiences

Virtual reality museum objects

Team: Manca Ogrizek, Michael Mortimer, Kaja Antlej, Hans Stefan, Ben Horan

School /Faculty: School of Engineering

Type of extended reality: Virtual Reality

Publication link: https://link.springer.com/article/10.1007/s10055-023-00915-8

Clinical Decision-Making Scenarios

Team: Claire Crossfield, Meg Pollock, Jane Kiddell, Dr. Emily Tomlinson, Prof Lauren McTier

School /Faculty: School of Nursing and Midwifery, Faculty of Health

Type of extended reality: Virtual Simulation

Publication link: https://doi.org/10.1080/10376178.2025.2608726

Virtual simulation in optometry

Team: Amanda Edgar, Luke Chong, Ryan Wood-Bradley, James Armitage, Susie McFarlane, Jane Kiddell

School /Faculty: School of Medicine – Health

Type of extended reality: Virtual Simulation

Publication link: https://link.springer.com/article/10.1007/s10639-023-12369-1

360-degree video in teacher education

Team: Maria Nicholas (SoE), Sophie McKenzie (SIT), Shaun Bangay (SIT), John Cripps Clark (SoE).

School /Faculty: School of Education, Faculty of Arts and Education & School of Information Technology, Faculty of Science Engineering & Built Environment

Type of extended reality: Virtual Simulation

Publication link: Mckenzie, S., Bangay, S., Nicholas, M., & Cripps-Clark, J. (2026). The Design and Development of an Application that Scaffolds the Notetaking Process in Higher Education. Technology, Knowledge and Learning, 1-27.

Assessing the effectiveness of assessment in virtual environments in sport management

Team: Johnathan Robertson

School /Faculty: Business School

Type of extended reality: Virtual Simulation

Publication link: https://experts.deakin.edu.au/38301-jonathan-robertson

Virtual social work clinic

Team: Sevi Vassos, Michelle Hunt

School /Faculty: School of Health and Social Development

Type of extended reality: Virtual Simulation

Publication link: https://www.tandfonline.com/doi/full/10.1080/02615479.2023.2275655#ack

Using simulation and virtual reality to prepare social workers for practice

Team: Sophie Goldingay and Sevi Vassos

School /Faculty: School of Health and Social Development

Type of extended reality: Virtual Simulation

Publication link: Using Simulation and Virtual Reality to Prepare Social Workers for Pra

Virtual placement

Team: Jade Sheen

School /Faculty: School of Psychology

Type of extended reality: Virtual Simulation

Publication link: VirtualClinic

XR in the primary classroom

Team: Will King

School /Faculty: School of Education – Arts and Education

Type of extended reality: VR and AR – 360 cameras

Educational augmented reality design to facilitate classroom engagement

Team: Manjeet Singh,Shaun Bangay , Atul Sajjanhar

School /Faculty: School of IT

Type of extended reality: Augmented reality

Publication link: https://mdpi-res.com/mti/mti-07-00046/article_deploy/mti-07-00046-v3.pdf?version=1684224919

Assess students remotely

Team: Imali Dias

School /Faculty: School of IT

Type of extended reality: Augmented Reality

Publication link: Web-based AR tool to assess students remotely in real time and provide on-time feedback

High fidelity simulations with mannequins and OT Sim

High fidelity simulations with mannequins Medicine and Nursing

XR program reviews*

*The XR programs listed on this page are provided as examples to support exploration, discussion, and critical evaluation of extended reality in teaching, learning, and research. Inclusion does not imply endorsement, recommendation, or suitability for use in all teaching contexts. Utilisation should consider pedagogical alignment, cybersecurity, accessibility, privacy, cost, and institutional requirements before adopting any XR tool.”