LearningEnvironments
Learning Environments
at Deakin
Active & Collaborative
Learning
Campus Learning
Environments
Digital Learning
Environments
Artificial
Intelligence
Learning Environments
at Deakin
Active & Collaborative
Learning
Campus Learning
Environments
Digital Learning
Environments
Artificial Intelligence
Campus Learning Environments
At all our vibrant campuses, learning environments go beyond the physical constructs of materials and objects, and consider these as relational spaces where learning occurs. A language about how these spaces are used for learning activities to support learning at Deakin has been developed. This is explained in detail further down.
The design of these spaces supports a variety of formations such as active and collaborative spaces to state-of-the-art laboratories and collaborative study areas. These settings are designed to accommodate diverse student groups, and the ability to seamlessly integrate digital learning platforms.
Campus exploration
We welcome you to explore the location maps and interactive videos to experience our different environments below. Click on the cards below to start your virtual visit.

Architecture Studio
Engineering
Occupational Therapy Lab
Optometry Practice
Nursing Lab
Trading Centre
Sports and Excercise Science
Robotics Lab
Clinical Exercise Centre
Law Clinic
Learning Activity Nomenclature
This nomenclature was created to provide a structured framework to categorise and describe learning activities. Its aim is to enhance clarity and consistency across our teaching and learning, to establish a shared meaning of all the learning activities to inform curriculum design, delivery, and enrolment.
At Deakin, we understand there are different types of learning activities depending upon the environment and the outcome. These are identified as:
Educator-facilitated activities are scheduled, taught activities such as lectures, seminars and practical experiences.
Educator-guided activities are individual or group learning activities that occur outside scheduled learning and are guided by educators who design and sequence learning activities to scaffold learning and provide opportunities for feedback on learning progress.
Learner-led activities are those activities initiated by the learner themselves, such as self-directed study or meetings with peers, educators or support staff for guidance, support and feedback.
A graphical representation of the categories, and the activities within them, is shown in Figure 1.
Understanding the terminology used to describe different learning activities is crucial for effective learning design. This section provides clear definitions to help educators and students to communicate more precisely and create a shared meaning.
Active and Collaborative Learning
Learning Environments